![]() You will also have to make some changes if you plan on using sounds from rFactor, such as tyre squeal sounds. We would suggest you copy car specific sounds (such as engine sounds) to a new sub-directory under the sounds folder, as to avoid possible conflicts. To find out needed sound files, check the original Veh file for the vehicle copy the SFX file over to rFactor, and make appropriate changes. However, rFactor has many new and improved sound effects since F1 Challenge, during a 'quick conversion', you will only need to change the directory structure in the SFX file. Sounds can simply be taken straight from F1 Challenge, along with some other older products and used in rFactor. There 3 basic elements, sound, graphics, physics. First thing to do is copy and paste your vehicle folder into rFactor. In creating a conversion you will need to find all the vehicle specific files from your older ISI product and have them handy. We would rather any quick conversions not be released publically as the quality will not be up to the standards of the new gMotor 2 engine. If you plan to make optimisations outlined in a "High Quality" conversion we recommend undergoing that process, as it will save time overall. Note: Quick conversions are recommended if you wish to alter the *.GMT model files of the vehicle to match rFactor standards, or the vehicle has no plans for any upgrades, such as private use. Tools may soon be available which can automatically do most of this, regardless, this will be left here for your reference. ![]() If for whatever reason you just wish to get the vehicle ingame as fast as possible with few optimisations as possible, here is a step by step process you can follow. For now, we will examine the "quick converting" concept. A quick conversion, or an optimal quality conversion.Īn optimised quality conversion will, as the name implies, require numerous optimisations and will thus consume more time. The tools you require will vary on the quality of the conversion you are attempting. trk/.gdb etc or GTR2 can't find the textures or something similar.Converting vehicles from older ISI products to rFactor If the track CTD's/Locks your system while loading, you have an issue with your files like missing a in the. gmt and then drop it back in the OBJ folder, delete the. Now, as you find (the many, many, many.) things to fix, you can just edit the. trk file to look in these two new folders and // out the. create two folders in your tracks folder called TEX and OBJ and stick your textures in one and your 3D objects in the other folder. gtr files till your track is running 100% bug free. SDo, you might be fixing the track, but it is loading the old. HAT file that is created the first time a track is run in GTR2. So, I'll assume that you are working with a rF track and going to GTR2.Įvery time that you make a change, you need to delete the. Ok, with respect to Evo to GTR2, there isn't a track out there that is not already in GTR2 that is in Evo, so what track are you converting? To run a track in Evo, it MUST be in GTR2 first to create a. So any help would be great and if I get them to work I will try and release them with original authors permission of course. I either get and CTD or the track loads and hangs up at the loading screen. gtr files to it as well as the new trk, gdb, cam and aiw to the new track folder, put the new track in locations in GTR2 and run the game. Make a new folder copy and paste the new. Pack gmt files to '"trackname.gtr".Įdit the gdb file to match a GTR2 track gdb Open the mas file, Move the DDS files to a folder, move the gmt files to a folder, convert any bmp,jpg or non DDS files to DDS. Here is what I am doing to convert an EVO track to GTR2. Also having problems with the sky and skybox conversion for rFactor to GTR2 would like help doing this too please.Īs for converting an EVO track to GTR2 I thought it was was pretty straight forward but still cannot get my conversions to work. The guide say use the 'File" menu and click on Export Textures, well I cannot find the "Export Textures" under the File menu. I am using the latest version of 3DSimEd, and tried to follow the guide but here is the problem. I have download a couple guides but they seem to be out of date. ![]() I have been trying to convert a few track to GTR2 but keep running into a few problems.
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